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Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips

Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips

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12 min read
How Linux 7.3 Handles VRAM Starvation Without Slowing Down

How Linux 7.3 Handles VRAM Starvation Without Slowing Down

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3 min read
Zero bytes of geometry: a metal lattice sphere-traced in a 14.9 KB page

Zero bytes of geometry: a metal lattice sphere-traced in a 14.9 KB page

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5 min read
Twelve retro photo effects in one WebGL fragment shader (and why the photo never leaves the browser)

Twelve retro photo effects in one WebGL fragment shader (and why the photo never leaves the browser)

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6 min read
Converting SVG strokes to fills in the browser: the geometry problem nobody warns you about

Converting SVG strokes to fills in the browser: the geometry problem nobody warns you about

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6 min read
Chalk that looks like chalk: depositing particles instead of stroking paths

Chalk that looks like chalk: depositing particles instead of stroking paths

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7 min read
Filling a region by writing four bytes: region-id PNGs and an SkSL lookup shader

Filling a region by writing four bytes: region-id PNGs and an SkSL lookup shader

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6 min read
The Great Ubuntu Blackout: My 3-Hour Journey to Fix the Darkness

The Great Ubuntu Blackout: My 3-Hour Journey to Fix the Darkness

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8 min read
Developing a 3D Raycasting Engine from Scratch: Vector Math and Rendering

Developing a 3D Raycasting Engine from Scratch: Vector Math and Rendering

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4 min read
Overhauling a CAD Engine: Rebuilding Multileader Text Layout & Editor Mechanics

Overhauling a CAD Engine: Rebuilding Multileader Text Layout & Editor Mechanics

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3 min read
Putting your live windows on an infinite canvas: the "park & swap" trick (C++ / WGC / D3D11)

Putting your live windows on an infinite canvas: the "park & swap" trick (C++ / WGC / D3D11)

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2 min read
Real-time relighting of Gaussian Splatting reflections on iPhone (Metal)

Real-time relighting of Gaussian Splatting reflections on iPhone (Metal)

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9 min read
Software Rendering Pipeline with Backface Culling

Software Rendering Pipeline with Backface Culling

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4 min read
Blog2Video - The story behind it and the journey so far!

Blog2Video - The story behind it and the journey so far!

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3 min read
V.E.L.O.C.I.T.Y.-OS: The Synaptic Canvas GUI & V-NCE GPU (Part 10)

Force-directed layout using LLM token embeddings

V.E.L.O.C.I.T.Y.-OS: The Synaptic Canvas GUI & V-NCE GPU (Part 10)

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5 min read
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